AI Insights · Timothy · April 2022
Top 5 Co-op Games on iOS in Germany: Q1 2022
Explore the performance of the top 5 co-op games on iOS in Germany for the first quarter of 2022, featuring trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 co-op games on iOS in Germany displayed varied trends in downloads, revenue, and active users. Here's a detailed analysis of each game's performance, based on data from Sensor Tower.
Roblox Roblox experienced steady weekly revenue, peaking at approximately $266K in late December 2021 and generally fluctuating between $175K and $250K throughout Q1 2022. Weekly downloads saw a downward trend, starting at around 30K and settling close to 19K by the end of March. Active users remained relatively stable, averaging around 380K to 390K.
Clash Royale Clash Royale's weekly revenue showed some fluctuations, with notable peaks such as $254K in early January and $239K in early February. Weekly downloads varied, starting at 23K and dropping to around 12K by late February, before rebounding to 20K in the final week of March. The game's active user base showed a slight decline from 861K to approximately 806K over the quarter.
Among Us! Among Us! maintained a low but consistent weekly revenue, peaking at $675 in late December 2021 and hovering around $200-$300 for most of Q1 2022. Weekly downloads started at 24K and gradually decreased to about 12K by mid-March, with a slight uptick to 16K towards the end of the quarter. Active users also saw a decline, from 91K at the start of the quarter to approximately 72K by the end of March.
Brawl Stars Brawl Stars showed a strong performance in weekly revenue, peaking at $269K in mid-January and maintaining a range of $125K to $239K throughout the quarter. Weekly downloads were relatively steady, fluctuating between 12K and 20K. Active users remained stable, with numbers ranging from 299K to 327K over the course of Q1 2022.
Clash of Clans Clash of Clans reported impressive weekly revenue, peaking at $424K in late January and maintaining a consistent range between $195K and $423K. Weekly downloads showed minor fluctuations, from around 14K to 16K. The game's active user base demonstrated stability, increasing from approximately 1.4M to nearly 1.6M by the end of March.
For more detailed insights and trends, visit Sensor Tower.